Artfully embellish the walls of your palace by drafting the most beautiful tiles.
2-4 Players (best 2) | 30-45 Mins | Ages 8+
Features: End Game Bonuses, Open Drafting, Pattern Building, Tile Pl...
2-4 Players (best 2) | 30-45 Mins | Ages 8+
The Azul Crystal Mosaic enhances the gameplay experience by providing an organized, clean look to the player boards. Newly designed double sided player...
Decorate the magnificent ceilings of the palace. Will the vaults look more beautiful by day or by night? Azul Duel invites you to play with light and pit opposites against each other.
This competit...
The Glazed Pavilion Expansion for Azul: Summer Pavilion offers players 3 very special features!
• First, players will discover nice, sturdy overlays that add the aesthetic by securing tiles in perf...
2-4 Players (best 2-3) | 30-45 Mins | Ages 8+
In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on h...
The best selling Azul game we all love, in a travel edition!
2-4 Players (best 2) | 30-40 Mins | Ages 8+
Features: Travel size, Abstract Strategy Puzzle, End Game Bonuses, Open Drafting, Patter...
2-4 Players (best 2) | 45-60 Mins | Ages 10+
Welcome back to the palace of Sintra! King Manuel I has commissioned the best garden designers of Portugal to construct the most extraordinary garden ...
Azul: Stained Glass of Sintra welcomes players back to the world of Azul. Players are challenged to adorn the windows of the chapel of the Palace of Sintra in Portugal.
At the turn of the 16th Century, King Manuel I commissioned Portugal's greatest artisans to construct grandiose buildings. After completing the Palaces of Evora and Sintra, the king sought to build...
You're an artisan working on creating striking patterns within a king's palace.
2-4 Players (best 2-3) | 30-45 Min | Ages 8+
Features: Travel size, Abstract Strategy Puzzle, End Game Bonuses, Open...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '