Shape the medieval landscape of France, claiming cities, monasteries and farms.
2-5 Players (best 2-3) | 30-45 Min | Age: 10+
Carcassonne is a tile-placement game in which the players draw and plac...
Build things with blocks and get them guessed
2–6 Players | 15–20 Min | Age: 8+
Features: Action / Dexterity, Party Game
A block-building, guessing game. Like if Pictionary had been invented by Bob...
2-Player, Animals, Card Game, Fantasy
The Fox in the Forest is a trick-taking game for two players. Aside from the normal ranked- and suited-cards used to win tricks, fairy characters such as the F...
Draft dice and use the tools-of-the-trade in Sagrada to carefully construct your stained glass window masterpiece.
In more detail, each player builds a stained glass window by building up a grid...
2-4 Players (best 2) | 30 Mins | Ages 8+
Arboretum is a strategy card game for 2-4 players, aged 10 and up, that combines set collection, tile-laying and hand management while playing in about 25...
How well can everyone predict their hand in Texas Hold'em?
3-6 Players | 20 Mins | Ages 10+
Features: Cooperative Game, Predictive Bid
Description:
Round up your gang and get ready to pull off...
The Forever Sea is calling...
1-4 Players (best 2-3) | 40-80 Mins | Ages 10+
The rugged coast north of Everdell Valley is a land brimming with adventure and mystery. Stalwart sailors search f...
Sew a quilt, collect buttons, attract cats!
1–4 Players (best 2) | 30-45 Min | Age: 10+
Calico is a puzzly tile-laying game of quilts and cats!In Calico, players compete to sew the coziest ...
Find the small traces to solve the big cases.
1-4 Players (best 2) | 15-45 Mins | Ages 12+
Crimes have taken place all over the city, and you want to figure out exactly what's happened, so you'l...
Trade and sell goods to become the most wealthy merchant in this short game for two.
2 Players | 30 Mins | Ages 9+
You are one of the two most powerful traders in the city of Jaipur, the capital...
Plan and build a modern, scientifically managed zoo to support conservation projects.
1-4 Players (best 2) | 90-150 Mins | Ages 14+
Features: End Game Bonuses, Hand Management, Hexagon Grid, In...
Artfully embellish the walls of your palace by drafting the most beautiful tiles.
2-4 Players (best 2) | 30-45 Mins | Ages 8+
Features: End Game Bonuses, Open Drafting, Pattern Building, Tile Pl...
2-8 Players | 20 Mins | Ages 14+
Its like: Would You Rather for a Gen-Z audience. A small & light party game inspired by an internet trend. Line up a list of Icks, then try to predict which...
2 Players | 20 Mins | Ages 9+
Hive is a strategic game for two players that is not restricted by a board and can be played anywhere on any flat surface. The base game of Hive is made up of twen...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '