Give hints to create sets of fireworks and try to avoid a pyrotechnical disaster.
2-5 Players | 25 Min | Ages 8+
Players work cooperatively in this clever deduction card game with an electrifyi...
Can you solve riddles to recover stolen cookies?
1-4 Players | 45-90 Mins | Ages 5+
Watch out! The cookie monsters have stolen ten cookie jars from your neighborhood and are on the loose! Can ...
Exit the Game: Venice Conspiracy
As an employee of the Italian secret service, you are no stranger to mysterious documents and tricky cases — though, thus far, you’ve only encountered them from beh...
Hurry up, hobbits, because a threat grows in the land of Mordor where the shadows loom. Frodo and his companions have set out to save Middle-earth, and the fate of the free world is now in their ha...
Find the small traces to solve the big cases.
1-4 Players (best 2) | 15-45 Mins | Ages 12+
Crimes have taken place all over the city, and you want to figure out exactly what's happened, so you'l...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
'
'
'
Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
'
'
'
Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
'
'
'
Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
'
'
'
Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '