Aphmau, the mega star female gamer and YouTube creator, is known for her love of cats and her collection of adorable MeeMeow plushies! This is the latest release from Aphmau’s MeeMeows Mystery Plus...
Aphmau, the mega star female gamer and YouTube Creator, is known for her love of cats and her collection of adorable MeeMeow plushies! Now you can take Aphmau MeeMeows with you wherever you go – wi...
2-4 Players (best 2) | 30 Mins | Ages 8+
Arboretum is a strategy card game for 2-4 players, aged 10 and up, that combines set collection, tile-laying and hand management while playing in about 25...
This card size is mainly used in 7 Wonders, but also found in fine games like The Pursuit of Happiness, Coup and Cargo Noir.Clear card sleeves with a soft non-reflective m...
This card size is mainly used in Dixit, but also found in other games like Beasty Bar and MysteriumClear card sleeves with a soft non-reflective matte treatment. The cardbox safely stores 50+ s...
This card size is used in games like Elder Sign, Mystic Vale, XCOM, Yedo, Blue Moon and many more.Clear card sleeves with a soft non-reflective matte treatment. The cardbox safely stores 50+ sl...
Guide your team in Archeos Society as you explore legendary sites! You must decide whether to form small expeditions for quick progression, or larger expeditions that are more efficient but slower...
1-5 Players (best 4) | 60-80 Mins | Ages 12+
Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their King a...
Guide your faction through a fast-playing space opera.
2-4 Players (best 3-4) | 60-120 Mins | Ages 14+
Features: Action Points, Area Majority / Influence, Area Movement, Campaign / Battle Card ...
By adding the Blighted Reach Campaign Expansion, you can also play Arcs in an innovative micro-campaign, where each game is one episode in an epic trilogy that stretches across an even larger galax...
Plan and build a modern, scientifically managed zoo to support conservation projects.
1-4 Players (best 2) | 90-150 Mins | Ages 14+
Features: End Game Bonuses, Hand Management, Hexagon Grid, In...
1-4 Players | 45-180 Mins | Ages 14+
With a revamped system of organization and a number of quality-of-life improvements, this new version of the beloved LCG’s core set is the perfect way for so...
Artfully embellish the walls of your palace by drafting the most beautiful tiles.
2-4 Players (best 2) | 30-45 Mins | Ages 8+
Features: End Game Bonuses, Open Drafting, Pattern Building, Tile Pl...
2-4 Players (best 2) | 30-45 Mins | Ages 8+
The Azul Crystal Mosaic enhances the gameplay experience by providing an organized, clean look to the player boards. Newly designed double sided player...
Decorate the magnificent ceilings of the palace. Will the vaults look more beautiful by day or by night? Azul Duel invites you to play with light and pit opposites against each other.
This competit...
The Glazed Pavilion Expansion for Azul: Summer Pavilion offers players 3 very special features!
• First, players will discover nice, sturdy overlays that add the aesthetic by securing tiles in perf...
2-4 Players (best 2-3) | 30-45 Mins | Ages 8+
In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on h...
The best selling Azul game we all love, in a travel edition!
2-4 Players (best 2) | 30-40 Mins | Ages 8+
Features: Travel size, Abstract Strategy Puzzle, End Game Bonuses, Open Drafting, Patter...
2-4 Players (best 2) | 45-60 Mins | Ages 10+
Welcome back to the palace of Sintra! King Manuel I has commissioned the best garden designers of Portugal to construct the most extraordinary garden ...
Azul: Stained Glass of Sintra welcomes players back to the world of Azul. Players are challenged to adorn the windows of the chapel of the Palace of Sintra in Portugal.
At the turn of the 16th Century, King Manuel I commissioned Portugal's greatest artisans to construct grandiose buildings. After completing the Palaces of Evora and Sintra, the king sought to build...
You're an artisan working on creating striking patterns within a king's palace.
2-4 Players (best 2-3) | 30-45 Min | Ages 8+
Features: Travel size, Abstract Strategy Puzzle, End Game Bonuses, Open...
Race to arrange your letter tiles into a crossword before anyone else.
1-8 Players (best 3-5) | 15 Mins | Ages 7+
Features: Race, Word Game, Real-Time, Tile Placement
Description:
The fruity w...
Be the last one standing in this wild west shootout game with hidden roles.
4-7 Players (best 7) | 20-40 Mins | Ages 8+
THE OUTLAWS HUNT THE SHERIFF. THE SHERIFF HUNTS THE OUTLAWS. BULLETS FLY....
Bark Avenue is a competitive route optimization pick up and deliver game centred around a day in the life of a dog walker in upper Manhattan. Players balance walking several dogs at once with compe...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '